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The 3D controls include Z Rotation, Depth, Fill Style and Fill Color.
These all work together to give the image a 3 dimensional appearance.
First and most important is Z Rotation. If Z Rotation is set to 0
the image is flat and the other 3D controls have no effect.
Z Rotation has a range of 0 to 90 degress where 0 is like looking at the
image from a bird's eye view directly above it, and 90 is like looking at
it directly side-on.
For example, here's Meltdown from
the Fractal Gallery at three different angles:
Z Rotation = 0
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Z Rotation = 40
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Z Rotation = 60
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Next comes Depth which affects the 3D rendering in the vertical (Y)
dimension. Depth has a range of 1 to 100 where 1 is minimum and 100 is
maximum. At minimum depth the image is effectively flat while at the
other end the 3D rendered image covers most of the vertical dimension.
For example, here's Lumpy Gravy from
the Fractal Gallery at three different depths:
Depth = 1
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Depth = 50
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Depth = 100
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Fill Style has three choices. Style 1 is basically a skeletal
rendering. Style 2 fills in some of the skeletal structure but also
preserves some transparency so that you can partially see through
the forward features down to the more distant features. Style 3 fills
in the structure more completely and gives the rendered image a more
solid appearance.
For example, here's Emerald City
from the Fractal Gallery with the three fill styles:
Fill Style = 1
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Fill Style = 2
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Fill Style = 3
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The 3D rendering superimposes some parts of the image on top of others
so some areas of the canvas are left empty by the rendering process.
Fill Color selects a color to fill up all of the empty spaces.
There are 12 choices for Fill Color including any one of the colors
in the Color Palette and the current
foreground (FG) or background (BG) colors of the graphics editor
that you're running. The FG and BG selections give you a little more
flexibility in choosing the color but note that these values aren't
saves in the Save Control Settings
so you have to be careful to select the foreground and background colors
before you run Fractals.
Here's an example of Emerald City
again from the Fractal Gallery with some of the other Fill Colors in
the image palette:
Fill Color = 2
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Fill Color = 3
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Fill Color = 5
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